TKT Manifesto
Welcome to Bug Hell, where debugging isn't a chore, but a battleground. We don’t just track bugs. We hunt them. We slay them. We make sure they stay dead.
Our Mission
To build the fastest, most developer-friendly bug tracker. One that cuts through bureaucracy, eliminates bloat, and turns every fix into a win.
Our Philosophy
Bugs are inevitable. Wasting time on them shouldn’t be. We believe in:
- Killing bugs fast over endless documentation
- Automation over manual drudgery
- Clear, actionable commands over cluttered UIs
- Paying for results over paying for seats
Built for Those Who Answer the Call
The command set is minimal. Every command, every flag is carefully chosen. TKT isn’t just another tool; it’s a return to form. A hearkening back to the CLI. The terminal calls. Will you answer?
Contrast that with PM bloatware SaaS: endless pages, logins, forms, fields.
Click, click, scroll, click, click.
Pulling your hair out while a ticket lingers, waiting for another approval, another update. Debugging shouldn’t feel like passing the federal budget.TKT keeps you in the flow. Open your IDE. Open Slack. Put on your headphones. Hunt. Vibe. No waiting, no navigating menus. Just you and the code, slashing through the noise.
Pricing Should Reward the Right Behavior
The best pricing models aren't just fair. They actively encourage the behavior you want. With TKT, efficiency is king. Fix bugs fast, pay less. Let them rot, and the cost barely creeps up. No penalties for growing your team, no punishment for scale.
Traditional bug trackers tax you for having more developers. More seats, more money, no matter what gets done. That’s backwards. With PPK, you only pay when you ship fixes. Incentives are aligned, and everybody wins. Except the bugs.
End Seat Tax – Slash Bugs, Not Morale
Most bug trackers feel like corporate time sinks. They are primed to pad margins, pamper PMs, and turn devs into checkbox-ticking zombies. Seat-based pricing? Just another way to make sure you're paying for people instead of progress.
TKT flips the script. You don’t pay for sitting. You pay for slaying. With pay-per-kill (PPK), every fix is a trophy, every /ko a eulogy to another pathetic bug. No bloat, no bureaucratic nonsense. Just a clean, dev-friendly system that rewards action.
This is not radical. You already pay for API calls. Why not pay for crushing bugs? Track, hunt, kill, repeat. Make debugging feel less like paperwork and more like a high score chase.
The Logarithmic Law of Bug Hell
Our pricing isn’t just fair. It’s cosmic. The cost of a bug starts at $0.24 for the first hour. At 100 hours, it’s only $1.00. And even if your bug outlives every developer who ever touched the codebase...
Even if it survives the heat death of the universe...
Even if it lives on for 47 billion more years...
It would only cost $6.66 to send it to hell.
So don’t worry about your backlog.
The real fun is between 0 and 100 hours. That’s where the slope is the steepest. Where it feels like a race. Where speed matters. But after that? The price stabilizes. No stress, no existential panic, just a nudge to get bugs closed fast.
Join the Fight
TKT is for devs who don't just want to log issues. They want to solve them. No fluff. No red tape. Just pure, streamlined bug slaying.